![]() If there would be a visible door (open repo) and an inscription above (tasks list) – TomeNET may find new friends. People who willing to contribute do not see the doors right now, it’s hidden. Having doors with a notice how to open them is good thing to have: ‘Pedo Mellon a Minno’ (Speak, friend, and enter). Right now even if a person likes TomeNET, knows how to code and willing to contribute – there are no information how to do so… All big things starts from small – guy could fix minor issues, then make something important. If there would be list of tasks/issues and possibility for contribution to implement/fix them – maybe some of such people would be interested to participate. The same thing with code contributions – having very strict policy and reject bad code is better, than just do not have public git at all.Īlso some people do not play much, play time-to-time, but they could be very interested in working on open-source online game (not much such games around). I will place one restriction on the One Ring if you win the bid, you must KING and retire within a month of me selling it to you, or permadie trying. The auction deadline will be about a week (so it will end around the 3rd of march). It’s like not checking loot in TomeNET – it saves time, but then you won’t find anything good But even if you start to check all items by destroying them (mana wave ftw!) – you already have chance to find something _really_ good. So ive decided to auction them off to the highest bidder. It’s rare occasion to meet such person, like finding Ringil, but sometimes it could happen. But time passes and having open repo is good way to give people chance to overcome past disagreements especially if there would be declared strict rules and boundaries about contribution policy and give feeling like ‘Nothing personal, just business’ when idea/code refused.īut the main problem of ‘not-having-public-git’ – it’s missed opportunities to get really good new person (with fresh vision and a lot of enthusiasm) who could contribute. ![]() As I understand there were some problems in communication between dev team and PowerWyrm. Such high % amount of IT-guys I didn’t meet in any online game (it’s roguelike specifics).Īlso there are some ‘old’ folks who also willing to participate. I’ve met questions about repo quite often recently. In continuation of the discussion about public git repo … I believe right now there are more players who willing to contribute than before (in compare to 3 previous years which I play).
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